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[Special Effectsnewnethodotsu

Description: 一个新设计的OTSU算法,使用方法如下:% load clown % subplot(221) % imshow(X/max(X(:))) % title( Original , FontWeight , bold ) % for n = 2:4 % Iseg = otsu(X,n) % subplot(2,2,n), colormap(gray) % imshow(Iseg) % title([ n = int2str(n)], FontWeight , bold ) % end
Platform: | Size: 2156 | Author: yemaoqiu | Hits:

[Booksfpga 和 cpld入门教程

Description: 本教程定位于FPGA/CPLD的快速入门。以ALTERA公司的芯片和相应的开发软件为目标载体进行阐述,本教程阐述了ALTERA主要系列芯片PLD芯片的结构和特点以及相应的开发软件MAX和Plusa和Quartus的使用-position in the handbook FPGA/CPLD Quick Start. With Altera's chips and the corresponding development of software for the target vector elaborate, the tutorials explain the main chips Altera PLD chips on the structure and characteristics of the corresponding software development MA Plusa and X and the use Quartus
Platform: | Size: 4328448 | Author: 小易 | Hits:

[Special Effectsnewnethodotsu

Description: 一个新设计的OTSU算法,使用方法如下:% load clown % subplot(221) % imshow(X/max(X(:))) % title( Original , FontWeight , bold ) % for n = 2:4 % Iseg = otsu(X,n) % subplot(2,2,n), colormap(gray) % imshow(Iseg) % title([ n = int2str(n)], FontWeight , bold ) % end-OTSU design a new algorithm, using the method as follows: load clown subplot (221) imshow (X/max (X (:))) title (Original, FontWeight, bold) for n = 2:4 Iseg = otsu (X, n) subplot (2,2, n), colormap (gray) imshow (Iseg) title ([n = int2str (n)], FontWeight, bold) end
Platform: | Size: 2048 | Author: yemaoqiu | Hits:

[OpenGL programcoding_3ds

Description: 研究在普通的PC机下开发高质量的视景仿真系统。在Window X P系统下 , 以Vi s u a l C ++为开发平台, 利用 O p e n GL和 3 D S MA X, 运用面向对象编程的思想, 采用 Wi n 3 2 Ap p l i c a t i o n的编程方法。首先介绍了 Op e n G L及如何利 用 它生成地面和天空 。采用 Op e n GL函数进行摄像漫游和调入 由 3 DS MAX绘 制的 3 DS模型 , 较好 地解决了用 Op e n GL 绘 制复杂图形的困难性 。-Research in the ordinary PC-developed high-quality visual simulation system. In Window XP system, to Vi sual C++ For the development platform, using O pen GL and 3 DS MA X, use the idea of object-oriented programming, using Wi n 3 2 Ap plication programming method. First introduced Op en GL and how to use it to generate the ground and the sky. Op en GL function used for roaming camera and transferred to 3 DS MAX rendering from the 3 DS model, solved using Op en GL rendering complex graphics difficulty.
Platform: | Size: 151552 | Author: 何阿瑟 | Hits:

[OpenGL programFFX

Description: 最终幻想X里的20个人物的3d模型。用3d max做的-Final Fantasy X s 20 personal objects of the 3d model. Done with 3d max
Platform: | Size: 1208320 | Author: 白天 | Hits:

[OtherCocoa.Programming.for.Mac.OS.X.3rd.Edition.chm

Description: [Mac.OS.X开发系列电子书]Cocoa程序设计第三版,是入门Cocoa Programming的入门书籍-“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.” —Scott Stevenson, www.theocacao.com
Platform: | Size: 33938432 | Author: conton | Hits:

[matlabMax-fonction

Description: a program for to maximise the fonction f(x,y)=x+y with genetic algorithm
Platform: | Size: 3072 | Author: kamel | Hits:

[3D Graphicms3dImportExport_ver1_0

Description: milkshape的.ms3d文件和3ds max的文件之间的转换工具,另外还支持gmax-A utility for importing and exporting .ms3d files into 3ds Max and Gmax. This is used in conjunction with GrumpyOldMan s meshconverter to get models from .mesh files into 3ds Max (and Gmax) which preserves all the mesh, bone, vertex weighting, etc. information and to export them out again. Also supports animations in that ms3d files which have merged animation files with them through the animmerge function of the Python animation utilities are supported for both import and export. This has been tested for regular units, mounts, and siege engines, but is still intended as an alpha release.
Platform: | Size: 51200 | Author: 许志腾 | Hits:

[Game EngineDXExtensionsMax

Description: 3ds max 插件导出.x 插件源码-3ds max plugin for .x file
Platform: | Size: 548864 | Author: shengjiang | Hits:

[DirextXXFile

Description: 记载一个用3D MAX做好的*。X格式的模型-A good record with the* 3D MAX. X format model
Platform: | Size: 211968 | Author: zmg | Hits:

[3G developWIMAX_Turbo_Code

Description: 这是一套完整的支持wimax 16e协议CTC的编译码程序, 主程序在demo.c 译码器:tcdecoder.c 编码器:tcencoder.c-/* This program simulates the classical turbo encoding-decoding system on PC.*/ /* It uses parallel concatenated convolutional codes described in Figure 2.9 in Chapter 2.*/ /* Two component RSC (Recursive Systematic Convolutional) encoders are used. */ /* First encoder is terminated with tails bits. (Info+ tail) bits are scrambled and */ /* passed to the second encoder, while second encoder is left open without tail bits. */ /* Random information bits are modulated into+1/-1, and transmitted through an AWGN channel.*/ /* Interleavers are randomly generated for each frame.*/ /* Log-MAP algorithm without quantization or approximation is used.*/ /* By making use of ln(e^x+e^y) = max (x,y)+ ln(1+e^(-abs(x-y))), */ /* the Log-MAP is simplified with a look-up table for the correction term.*/ /* When the approximation ln(e^x+e^y) = max (x,y) is, we have MAX-Log-MAP.*/ /* To set the number of iterations, change the globle variable "DECITER". To set the fr
Platform: | Size: 26624 | Author: bennytang | Hits:

[3D Graphic3DSMaxVC

Description: 3dsmax 将.3ds文件转换为.x文件 然后用VC++ 调用.x文件-3dsmax
Platform: | Size: 160768 | Author: 李明 | Hits:

[3G developturbo_sys_demo

Description: This script simulates the classical turbo encoding-decoding system. It simulates parallel concatenated convolutional codes. Two component rate 1/2 RSC (Recursive Systematic Convolutional) component encoders are assumed. First encoder is terminated with tails bits. (Info + tail) bits are scrambled and passed to the second encoder, while second encoder is left open without tail bits of itself. Random information bits are modulated into +1/-1, and transmitted through a AWGN channel. Interleavers are randomly generated for each frame. Log-MAP algorithm without quantization or approximation is used. By making use of ln(e^x+e^y) = max(x,y) + ln(1+e^(-abs(x-y))), the Log-MAP can be simplified with a look-up table for the correction function. If use approximation ln(e^x+e^y) = max(x,y), it becomes MAX-Log-MAP.- This script simulates the classical turbo encoding-decoding system. It simulates parallel concatenated convolutional codes. Two component rate 1/2 RSC (Recursive Systematic Convolutional) component encoders are assumed. First encoder is terminated with tails bits. (Info + tail) bits are scrambled and passed to the second encoder, while second encoder is left open without tail bits of itself. Random information bits are modulated into +1/-1, and transmitted through a AWGN channel. Interleavers are randomly generated for each frame. Log-MAP algorithm without quantization or approximation is used. By making use of ln(e^x+e^y) = max(x,y) + ln(1+e^(-abs(x-y))), the Log-MAP can be simplified with a look-up table for the correction function. If use approximation ln(e^x+e^y) = max(x,y), it becomes MAX-Log-MAP.
Platform: | Size: 2048 | Author: yk | Hits:

[Algorithmmax

Description: 实验描述:给定X和Y都是n位整数,计算乘积XY。分治算法思想,将n位X和Y分成2段,每段n/2位。则X分为AB两段,Y分为CD两段。 有X=A*(10)^(n/2)+B,Y=C*(10)^(n/2)+D;XY=(A*(10)^(n/2)+B)(C*(10)^(n/2)+D)=AC*(10)^n+(AD+BC)*(10)^(n/2)+BD。 -Experiment: given X and Y are n-bit integers, calculate the product of the XY. The idea of ​ ​ divide and conquer algorithm, the n-bit X and Y is divided into two segments, each n/2. Then X is divided into AB two Y divided into CD two. X = A* (10) ^ (n/2)+B, Y, = C* (10) ^ (n/2)+D the XY = (A* (10) ^ (n/2)+B) (C* (10) ^ (n/2)+D) = AC* (10) ^ n+ (AD+BC)* (10) ^ (n/2)+BD.
Platform: | Size: 1024 | Author: tianguochao | Hits:

[assembly languagematlab

Description: 基于遗传算法的投影寻踪代码,提供大家下载,方便查阅-【研学堂】【代码】投影寻踪代码,请验用!! function Qa=Project_Pursuit(X,a,Alpha) 输入参数列表 X 本指标矩阵,n×p的矩阵,每一行为一个样本, Xij表示第i行第j列指标,X是否已经归一化均可 a 投影向量,1×p的矩阵,元素取值范围-1~1,要求其元素平方和等于1 Alpha 窗口半径系数,典型取值0.1 输出参数列表 Qa 投影指标函数 第零步:对a的预处理 b=sqrt(sum(a.^2)) a=a/b 第一步:归一化处理 [n,p]=size(X) x=zeros(n,p) Xjmax=max(X) Xjmin=min(X) for i=1:n x(i,:)=(X(i,:)-Xjmin)./(Xjmax-Xjmin) end 第二步:构造投影指标值 Z=zeros(n,1) for i=1:n Z(i)=sum(a.*x(i,:)) end 第三步:计算投影指标函数 计算类间类内矩阵散度 meanZ=mean(Z) Sa=0 for k=1:n sa=(Z(i)-meanZ(i)).^2 Sa=Sa+sa Sa=sqrt(Sa/n) end R=Alpha*Sa 窗口半径 Da=0 for k=1:n rik=abs(Z(i)-Z(k)) if R>rik Da=Da+rik Da=Da+R-rik end end Qa=Sa*Da
Platform: | Size: 1024 | Author: 余文乐 | Hits:

[Otherdaishu

Description: 设V1=<{a1, a2}, max >和V2=<{b1, b2}, min >是两个数系统, 其中max (x, y)表示x 与y中较大的数;min (x, y)表示 x 与y 中较小的数。max 和min 可以看作二元运算。输入a1,a2,b1, b2 为整数, 考虑积代数V1 × V2. (1)设积代数中的二元运算为*运算,输出它的运算表 (2)输出积代数的单位元和零元 -Let V1 = < {a1, a2}, max> and V2 = < {b1, b2}, min> is the two number system, where max (x, y) represents the x and y, the larger number min (x , y) represents the x and y in the smaller number. max and min can be seen as a binary operator. Enter a1, a2, b1, b2 is an integer, consider the product algebra V1 V2. (1) Let plot algebra binary operation is* operation, the output of its operation table (2) units of output product algebras and $ nil
Platform: | Size: 46080 | Author: 梁涛 | Hits:

[Speech/Voice recognition/combine4.8k_CELP

Description: 语音CELP压缩解压源代码(C语音)- Pronunciation CELP compression decompression source code (C pronunciation) - * 4800 bps CELP Characteristics * * Spectrum Pitch Code Book * ------------- --------------- ----------------- * Update 30 ms 30/4 = 7.5 ms 30/4 = 7.5 ms * ll=240 lp=60 l=60 * * Order 10 256 (max) x 60 512 (max) x 60 * 1 gain 1 gain * * Analysis Open loop Closed loop Closed loop * Correlation Modified MSPE MSPE VQ * 30 ms Hamming VQ, weight=0.8 weight=0.8 * no preemphasis range 20 to 147 shift by 2 * 15 Hz BW exp (w/ fractions) 77 sparsity * * Bits per 34 indep LSP index: 8+6+8+6 index: 9*4 * Frame [3444433333] gain(-1,2): 5*4 gain(+/-): 5*4 * * Bit Rate 1133.3 bps 1600 bps 1866.67 bps * * NOTE: The remaining 200 bps are used as follows: 1 bit per frame * for synchronizatio
Platform: | Size: 109568 | Author: lcd | Hits:

[Othermax-and-3ds-model-to-xpl

Description: 这是关于max和3dx模型转换成为.x模型的方法介绍.-this is a book about model transformation
Platform: | Size: 464896 | Author: chenghuisun | Hits:

[Linux-Unixmaze

Description: 输入matrix文件,输出一个迷宫,比较简单的实现,输出文件是matrix。-convert the matrix file to a maze, use dymatic array implement the array printing, the max X and Y is 30 and 40
Platform: | Size: 6144 | Author: Jerry Yan | Hits:

[Game EngineMax引擎登陆器配置器[100101版]

Description: 注:配置器支持配置英雄,归来,外传,英雄强化,归来强化版本,请自行选择. 传奇登录器配置器生成登陆器时默认读取的皮肤文件为:模板x皮肤.jpg 或 模板x皮肤.bmp x为模板号,你也可以在配置器里手动指定每个模板的皮肤. 通用自定义补丁.wil是 热血 1.76 外传登陆器的Max_Prguse补丁, 归来自定义补本.wil是 传奇归来登陆器的Max_Prguse补丁(Note: the configurator supports the configuration of hero, return, external biography, hero enhancement, return to strengthen version, please choose your own When the legendary login configurator generates the lander, the default skin file read is: template x skin.jpg or Template x skin. BMP x is the template number. You can also manually specify the skin of each template in the configurator General custom patch. Wil is the max of hot blood 1.76 external lander_ Prguse patch, Return custom supplement. Wil is the max of legendary return lander_ Prguse patch)
Platform: | Size: 14964736 | Author: 传奇外传 | Hits:
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